Extends:
Modifiers:
Source code
SFWeapon.SFB9Pistol%%
%function_comment% | name | IdleAnims[2] |
| PlayAltFiring () | |||
| PlayFiring () | |||
| PlayIdleAnim () | |||
| PlaySelect () |
{
IdleAnims(0)=Still
IdleAnims(1)=Still2
MaxTargetRange=2000
MaxTargetRangeAlt=2500
fNormalRate=0.163300
fDesiredRate=0.200000
fAltDesiredRate=0.420000
Icon=Texture'SfResource1.Icons.B9PistolIco'
fMomentum=100.000000
fAltMomentum=100.000000
bCanUpgradeLaserSight=True
LaserSightUpgradeMessage="B-9 Pistol Upgraded with Laser Sight"
bShake=True
ShakeMagAlt=25.000000
ShakeTimeAlt=0.150000
ShakeVertAlt=1.000000
m_bSemiAuto=True
WeaponDescription="Classification: B-9 Disruptor Pistol\nStandard energy sidearm, designed for space travel.\nFires energy projectiles that shatter into weak static shock burst, and they burst when in contact with all surfaces. They have no destructive power, and will impact harmlessly on hull and glass. Burn Organic matter on contact.\nSecondary mode is fully automatic."
AmmoName=Class'SFWeapon.SFB9Ammo'
PickupAmmoCount=20
FireOffset=(X=13.000000,Y=-15.000000,Z=-9.000000)
ProjectileClass=Class'SFWeapon.SFB9Projectile'
AltProjectileClass=Class'SFWeapon.SFB9Projectile1'
shakemag=25.000000
shaketime=0.150000
shakevert=1.000000
AltRefireRate=0.300000
FireSound=Sound'SPF-Content.Weapons.B9PistolFire'
AltFireSound=Sound'SPF-Content.Weapons.B9PistolFire'
SelectSound=Sound'SPF-Content.Weapons.B9PistolSelect'
AutoSwitchPriority=2
InventoryGroup=2
PickupMessage="You got the B-9 Disruptor Pistol."
ItemName="B9 Pistol"
PlayerViewOffset=(X=2.900000,Y=-2.300000,Z=-2.100000)
PlayerViewMesh=LodMesh'SFWeapon.SFB9gm'
PlayerViewScale=0.220000
BobDamping=0.975000
PickupViewMesh=LodMesh'SFWeapon.SFB9gpick'
ThirdPersonMesh=LodMesh'SFWeapon.SFB9ghand'
PickupSound=Sound'SPF-Content.Weapons.B9PistolPickup'
Mesh=LodMesh'SFWeapon.SFB9gpick'
DrawScale=0.450000
bNoSmooth=False
CollisionRadius=33.000000
CollisionHeight=14.000000
Mass=50.000000
}